
LittleBigPlanet 2
Speaking with Joystiq, Evans revealed that the original version of LittleBigPlanet had full 3D depth and moving cameras, but that gameplay was slowly scaled back due to the difficulty of creating content without any restrictions. "It's really unconstrained in 3D. It's really hard -- I mean creatively unconstrained, it's really difficult to have something to push off...We found our level designers wasted tons of time in 3D land
Evans went on to say that he is "...assuming at some point we will go 3D," and that the problem holding Media Molecule back at this point is a design one, not a technical limitation. "...I'd love to see a fully-3D creation game. I'm not saying it's impossible, I'm saying we haven't cracked it yet."
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